Wednesday, August 31, 2011

Flicker with a vengence!!!!!


ok.... i started to animated last night... and boooooooom! the bomb is dropped.. flicker is back but not just, "hey how are you doing?" flicker, its " HEY HOW ARE YOU DOING!!!!!!!!!!!!!!" flicker...

just in case you didnt get it its not good! not at all..

so what did i do?
first i purchased a power board with a EMI filter, this trys to stabilize the power flow to the lights to eliminate the problem.. its effect was minimal but some thing...

next i disconnected the lens slightly so the camera couldnt talk to the aperture, because some times when the shutter opens and closes the aperture eyes moves fractions of a millimeter..
this also had minimal effect..



so i tried just animating anyway and seeing how GB Deflicker plug-in would go.. the above shot has the Plugin on it and as you can see it did a pretty crap job..

after 17 hours of problem after problem, i came to the conclusion that i am not going to animate the film at all! if i cant fix the problem.. there is no point waiting hours/ days/ months animating if the end result provokes epilepsy..

it is cringe worthy to think that i wont have a film to submit, but i will just do something else to submit.. maybe shoot my character outside or something........................................................

before we go down that path there is one more beacon of hope.. tomorrow i am picking up a power cleanser device that attempts to stabilize the power that will flow into the lights..
the root of the problem is the power grid and the amount of power that is supplied to the lights. so fingers crossed that this works.. i should no by Monday..

so Jack, on Tuesday if i am in class................... i will not be bringing happy news..




Sunday, August 21, 2011

SOlOMONS Head





finished painting up Solomons head today. Darran Lent me some high gloss paint for the eyes so the get a natural glint, it works really well.

for the head i decided not to make a moveable brow... this could be a mistake but my thoughts were that the will be a plasticine "brow" that will sit over the sculpy head and move back and forth revealing the sculpt brow underneath. i see the plasticine component as mor of an abstract form that moves around as solomon moves..

the stars in these shots i added in photoshop, just to get a feel for them.. im hoping that my lights come this week so i can get them rigged up.

over all im happy :) now i just have to add the plasticine outer body of solomon and build a few wind socks and i will be ready to start animating.
here is hoping..


Thursday, August 11, 2011

lighting test/ Character armature hands


i made the armature for the hands today.. and set up a quick shot with lights..

my original thought was that i was going to have the moon in shot.. after trialing it, i think it is better without it.
if the moon is in shoot it is expected that that is the main light source.. as it isnt in my case it made and other lights i had look strange..
but im happy with progress.

Tuesday, August 9, 2011

the tree



here are a mid stage shot of the tree and the finished sculpt.

most has been completed :) i just have to finish up the paint job and add some plaster to simulate bark..

PAinting the sky


this is just the base colour, im going to as more depth with adding a range of light and dark colours

Solomon armature

se



as i said in pre production, i was going to use K&S tubing to create the armature so if in the likly event the wire snaps i can easily replace the a section and not having to re-sculpt parts of the character.. it has taken longer to create but in the long run it should save time :)